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Knights in the Nightmare
Topic Started: November 24, 2009, 1:54 am (49 Views)
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Knights in the Nightmare
By Atlus Co. and Sting
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Released June 3, 2009 for Nintendo DS

Knights in the Nightmare is the third game in a series that are all loosely related. Much like the previous installments, Knights in the Nightmare is very unique, with an interesting storyline. It is also hard to define what type of game this is, as is mixes many elements from other game types, and it works surprisingly well.

The game begins with the wisp awakening somewhere in the forest, and your goal is to retake the Aventhiem Castle, which has been overrun by residents of the Underworld. Throughout the course of the game, you will control a wisp, which is the soul of a powerful being known as the Arbitrator. The wisp on its own yields no power; it requires a body to act through in order to interact with the world. So in order to complete your objectives, you control fallen knights by “lending your soul” to these knights so they can fight for you. In order to permanently keep a knight on your team, you need to find an item that is related to them, and they will join you. If you have an insufficient amount of knights, a nameless knight will temporarily join you. Once you get a sufficient amount of knights, nameless knights will stop joining you.

The stylus acts as the wisp, which moves across the battlefield, which is represented by the DS touch screen. The game play of Knights in the Nightmare is something like an advanced version of chess. To win the battle, you must kill monsters. Each time you kill a monster, you get a “kill point” on your chart, if you line up enough kill points either horizontally or vertically, you win the match. The earlier matches only require you to line up 3 kill points, while the higher level requires 5. However, this rule does not apply during boss battles. As soon as you defeat the boss, you will win the battle.

There are 7 different classes of knights to use in order to achieve victory, they are; Lance Knights, Warriors, Hermits, Duelists, Archers, Priestesses, and Wizards. All 7 classes use different weapons, which will all have a different area of effect. Weapons have two different types of attacks, item attacks and normal attacks. Item attacks require two things, an item to attack with, and mana points (MP). To get mana points you can either attack an enemy with any type of attack, or sacrifice your turn to get some MP. However, the amount of MP you receive per hit will decrease as you receive more. In order to keep a steady flow of MP, you will need to “change phases” periodically.

The two phases in Knights of the Nightmare are Law and Chaos. A fog over the map will tell you generally how much MP you will receive per attack. The thicker the fog, the more MP you will receive. The phase will also determine whether if you can use your weapon or not, and what areas it will hit. Most items will work either in Law or Chaos phase, not both. All items have different areas of effect based on which phase it is.

Knights in the Nightmare is a game that takes full advantage of the DS touch screen. All of the actions performed in the game are strictly through the stylus, with the exception of pausing, which is accessed by the directional pad. To attack, drag an item to your knight, or simply touch the knight and point the stylus in the direction you want to attack, when the enemy is on the area your weapon will affect, lift your stylus off the screen. During battle, it is not often that the knights you command will actually take damage. To lose a battle, you will run out of turns to complete the battle. You lose time by getting hit by enemy attacks called bullets. You simply avoid them by maneuvering the wisp with your stylus, if you get hit, you will lose some time for your turn. At the end of your turn, you can change the knights you bring into battle and the items you bring into battle. Each battle, you can take 5 items. These items can be changed after every turn. However, after every turn, regardless of us, the durability of an item will go down by one.

After the battle is won, you will go to the preparation stage. Here, you can distribute experience, fuse items, strengthen items, breakdown items, fuse souls and exile knights. Distribution of experience is where you level up your knights. All knights have a maximum level and unless you fuse souls, this maximum level cannot be increased. Exiling knights simply removes them from your part. Breaking down items will destroy them; however, you will receive items that are necessary to strengthen them. Destroying items is not the only way to receive these; you can also acquire them from battle. Fusing items makes 2 separate items one, adding both of their disabilities together, however, if any of them are strengthened, the item will assume the power of the weaker one. After completing the preparation stage, you will watch a healthy amount of cut scenes before proceeding to the next scene.

The art and the sprites of Knights in the Nightmare is visual candy, not necessarily 1080p sort of quality, because this is a DS game. The areas are very detailed and if you’ve played a game by Sting, or even Atlus before, the visuals will be something pleasantly familiar. All of the spells and skill attacks look powerful and displays them in a wide variety of colours. The sound effects are great too. Again, this isn’t a 7.1 surround sound system, but the sound is very detailed. From crickets chirping in the forest at night, to cool destructive spells, everything just seems appealing. The only thing that may get annoying is the characters battle cry, which seems to never change. It is simply a minor flaw that is easily ignored and does not hamper the gameplay.

At the beginning of the game, Knights in the Nightmare is overwhelming and very difficult to understand, both in terms of game play and story. The tutorial is long, if you go through it properly, it could take you an hour to do. The game will not teach you how to play when you start the story, so be sure to play the tutorial. It is very in depth and more than sufficient to help you learn how to play the game. The story is told from both past and present cut scenes. Together, the story in Knights in the Nightmare is fairly unique, much like its game play.

Knights in the Nightmare is a very original type of game on almost all aspects. It mixes a few different game type genres and creates something unique and very enjoyable for all people. Not only does the game look and sound great, but it flows very smoothly, all the way to the end. By the end of the game, you’ll want to play it through again with the knights you have already, just to go back and get all the knights you might have missed on the previous missions. If not for the somewhat repetitive missions, and steep learning curve, Knights in the Nightmare would definitely be a near perfect game. I wouldn’t say that Knights in the Nightmare is a must have, but it is definitely a satisfying experience for fans of the series, or anything that is looking for something outside of the box.

Overall Grade:

8.0/10
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kevinash

I've read the entire review and I'm still not sure how the game plays, however I think I'm gonna buy it.

Term Papers
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